//
//  CMDollListModel.h
//  CraneMachine
//
//  Created by ice on 2017/11/1.
//  Copyright © 2017年 ICE. All rights reserved.
//

#import <Foundation/Foundation.h>


@interface QYGNoticeModel : NSObject

@property (nonatomic, strong) NSString *noti_p_id;
@property (nonatomic, strong) NSString *ware_name;
@property (nonatomic, strong) NSString *ware_image;
@property (nonatomic, strong) NSString *sentence;
@property (nonatomic, strong) NSString *nickname;
@property (nonatomic, strong) NSString *avatar;


@end



@interface DollCameraModel : NSObject

@property (nonatomic, assign) NSInteger device_id;
@property (nonatomic, strong) NSString *type;
// 摄像头的直播 openid
@property (nonatomic, strong) NSString *live_openid;
// 摄像头的 rtmp 流地址
@property (nonatomic, strong) NSString *rtmp_address;
// 摄像头的 hls 流地址
@property (nonatomic, strong) NSString *hls_address;
// 操作者的 rtmp 流地址
@property (nonatomic, strong) NSString *rtmp_address_main;

@end

@interface CMDollListModel : NSObject

@property (nonatomic, assign) NSInteger device_id;
@property (nonatomic, strong) NSString *name;
@property (nonatomic, strong) NSString *room_id;
@property (nonatomic, strong) NSURL *ware_image;
@property (nonatomic, strong) NSURL *detail_image;
@property (nonatomic, strong) NSString *ware_name;

/**
 status:0-空闲，1-游戏中,2-故障状态
 */
@property (nonatomic, assign) NSInteger device_status;

/**
 1为普通模式，2为无限模式
 */
@property (nonatomic, assign) NSInteger game_mode;

/**
 游戏时间
 */
@property (nonatomic, assign) NSInteger game_time;
/**
 1次消耗游戏币个数
 */
@property (nonatomic, assign) NSInteger coin;

@property (nonatomic, strong) NSArray *cameras;


@end
